General (#2) - Elckerlyc on Linux (#18) - Message List

Elckerlyc on Linux

Dear all, I have problem with running "MyFirstProject:. I've tried do thi under Linux. I know that this project is compatible with Windows, but maybe there is some way to run it under Ubuntu? There is problem only with HmiTTSnative. Can I use another TTS (native for linux or loquendo)? How can I do it? Thanks in advance. Regards, Adam

PS Can you create for me an account to write posts?

  • Message #5

    Hi Adam,

    Elckerlyc works under linux, with MaryTTS or the text based TTS system. If I remember correctly, the standard demos use Microsoft SAPI (with HmiTTSNative). Where exactly do you get stuck?

    • Message #6

      I get stuck when I type: ant resolve. But I think I've resolved this issue. I've changed dependencies in ivy files: HmiEnvironment?-*.xml HmiEmitterEngine?-0.5.xml Before I start to use another TSS i want to build my project in Eclipse. But now i have a lot of problems.

      • Message #7

        At my new job I'm forced to work on a Linux machine, so new versions of Elckerlyc will have better linux support :)

        Apparently there is a bug with ivy and resolving OS dependent dependencies. The easiest workaround is to put the attachment of this thread in your HMITTSNative directory in HmiShared?. It contains empty library files for linux.

        • Message #8

          I've deleted HmiTTSNative dependency from all xml files. Now it's works fine and I'm able to run engine with MarryTTS. But I have another problem. Could you explain me how to build my own humanoid? As you know I want to use Elckerlyc to control real robot but before that I want to do it with virtual model. I have 3d models of each part of my robot (in *.max format), but what step should be next?

          PS Can you register me on this forum?:)

          • Message #14

            Elckerlyc's default render environment supports only collada models, so you will have to export your model to collada. Unfortunately, the collada exporter that comes with studio max provides crappy collada files, we're using feelingsoft's open source exporter instead.

            You can use (an adaptation of) the GraphicEnvironmentDemo? to check if the resulting model loads correctly.

            You might want to construct a single model that contains all body parts of your robot and connect them by a skeleton. This can be done either in studio max, or by hand coding the skeleton setup in java.

  • Message #10

    "PS Can you register me on this forum?:)"

    --> I'll ask our support person how to do this :)


    • Message #15

      We're working on making it work -- we know it should work but the person responsible for this is not available right now :)



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