Ticket #36 (new enhancement)

Opened 6 years ago

Last modified 4 years ago

More elegant solution for "applyCurrentOnVNext" in AnimationPlayer

Reported by: welberge Owned by:
Priority: major Component: AsapRealizer
Version: 0.9 Keywords:
Cc: Duration:
Planned Date:

Description

Currently the animation player applies the current joint rotation on the old joint rotation if the rotation was the identity after kinematic animation (using applyCurrentOnVNext), so that the physical controllers start out with the 'correct' joint rotation on vnext. This is not so nice, because it overwrites kinematic animations that set the identity rotation on joints in vnext.

Change History

comment:1 Changed 4 years ago by welberge

  • Type changed from defect to enhancement
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