Timeline


and

07/19/13:

15:46 Ticket #75 (Provide a way to hook up multiple skeleton and face embodiments to a ...) created by welberge
Coding done, check with dailies and document.

07/17/13:

15:03 AsapRealizer edited by welberge
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15:02 JComponentEnvironment created by welberge
15:00 PictureEngine edited by welberge
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14:59 PictureEngine edited by welberge
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14:59 PictureEngine edited by welberge
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14:53 JComponentEnvironment edited by welberge
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07/15/13:

15:33 Ticket #74 (Java upgrade on Jenkins slave) created by welberge
Itchy should run the latest Sun Java (and preferably be upgraded …

07/14/13:

22:05 ImportMocap edited by welberge
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07/12/13:

17:16 Ticket #52 (ImagePanel in JComponent does not (re)scale with underlying panel) closed by welberge
fixed
17:14 HmiPhysics edited by welberge
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17:12 HmiPhysics edited by welberge
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17:09 HmiPhysics edited by welberge
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17:09 HmiPhysics edited by welberge
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16:14 Ticket #72 (Crash after executing gaze-dynamic.xml example) closed by welberge
fixed
14:28 HmiPhysics edited by welberge
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14:19 HmiPhysics edited by welberge
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14:19 HmiPhysics edited by welberge
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13:27 HmiPhysics edited by welberge
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13:27 HmiPhysics created by welberge
13:25 WikiStart edited by welberge
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07/11/13:

18:01 Ticket #22 (Python daily release) closed by welberge
fixed

07/10/13:

16:46 Ticket #73 (Ability for 'glancing gaze' using the full body) created by welberge
Allow a gaze type in which part of the gaze is achieved with the eyes …
16:44 Ticket #72 (Crash after executing gaze-dynamic.xml example) created by welberge
Something in prediction feedback <bml …

07/08/13:

16:14 Ticket #71 (Document and cleanup ivyreport functionality) created by welberge
- Document - Reports to different directory - Xml reports - Jenkins plugin …

07/02/13:

14:52 EmitterEngine edited by welberge
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14:51 EmitterEngine edited by welberge
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14:49 AnimationEngine edited by welberge
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14:48 EmitterEngine edited by welberge
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14:40 EmitterEngine edited by welberge
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14:40 EmitterEngine edited by welberge
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14:40 EmitterEngine edited by welberge
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14:38 EmitterEngine edited by welberge
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14:37 EmitterEngine edited by welberge
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14:37 EmitterEngine edited by welberge
(diff)
14:37 EmitterEngine edited by welberge
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14:36 EmitterEngine created by welberge
12:25 AnimationEngine edited by welberge
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12:08 AsapRealizer edited by welberge
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11:10 AnimationEngine edited by welberge
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11:09 AnimationEngine edited by welberge
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11:04 AnimationEngine edited by welberge
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07/01/13:

17:20 WikiStart edited by welberge
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17:14 WikiStart edited by welberge
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06/28/13:

17:15 AnimationEngine edited by welberge
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17:04 AnimationEngine edited by welberge
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17:03 SkeletonPose edited by welberge
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17:03 SkeletonPose created by welberge
16:59 HmiAnimation edited by welberge
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16:59 HmiAnimation created by welberge
16:59 HmiRenderEnviroment edited by welberge
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16:58 WikiStart edited by welberge
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16:43 AnimationEngine created by welberge
16:40 AsapRealizer edited by welberge
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06/26/13:

15:15 Ticket #70 (Per behavior prediction feedback after scheduling) created by welberge
At least after scheduling and after block start.
15:13 Ticket #69 (Efficient way to programmatically construct and reuse BML blocks) created by welberge
Rather than hardcoding BML strings in code, it should be possible to …
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