Changes between Version 10 and Version 11 of BML


Ignore:
Timestamp:
10/08/12 17:50:56 (7 years ago)
Author:
welberge
Comment:

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  • BML

    v10 v11  
    44 
    55= Core BML support = 
    6 Currently no BML Realizer, including Elckerlyc, fully supports the core (=minimal) BML specification. We are working towards supporting the [[http://wiki.mindmakers.org/projects:bml:draft1.0|draft 1.0 standard]]. Here we list our progress.  
     6Currently no BML Realizer, including AsapRealizer, fully supports the core (=minimal) BML 1.0 specification. We are working towards supporting the [[http://www.mindmakers.org/projects/bml-1-0|bml 1.0 standard]]. Here we list our progress.  
    77 
    8 ||=BML Behavior=||=Support=||=Implementation=|| 
     8||=BML Behavior/functionality=||=Support=||=Implementation=|| 
    99||<locomotion>|| Not supported || - || 
    1010||<posture>|| stance="standing", part="lower", other poses can be added through the gesture binding. || Typically implemented using physical controllers, e.g. a physical balance controller on the lower body. || 
    11 ||<gesture>|| Implemented, but no support for stroke repetition and preparation/retraction skipping yet. || Can make use of procedural animation or mocap. || 
     11||<gesture>|| Implemented || Can make use of procedural animation or mocap. || 
     12||<pointing>|| Implemented || Custom pointing controller. || 
    1213||<speech> || Fully supported ||Speech can be generated through any Microsoft Speech API compliant TTS system, through [[http://mary.dfki.de/|MaryTTS]] or using a custom system that renders the speech as scrolling text. || 
    13 ||<head>|| Draft implementation, does not use additive blending yet. || procedural animation or mocap || 
    14 ||<face>|| Support for AU+amount || Converts AUs to MPEG-4. || 
     14||<head>|| Implemented || procedural animation or mocap || 
     15||<headDirectionShift>|| Not implemented || - || 
     16||<posture>|| Not implemented || - || 
     17||<postureShift>|| Implemented || physical controller, static pose, or custom pose setup || 
     18||<face>|| Not implemented || - || 
     19||<faceShift>|| Not implemented || - || 
     20||<faceFacs>|| Implemented || Converts AUs to MPEG-4. || 
     21||<faceLexeme>|| Implemented || Use the facebinding to set up the mapping from lexemes to our various face units (MPEG4, Morphs, Coordinate on Plutchiks emotion model). || 
    1522||<gaze>|| Gaze with neck and/or eyes || Biologically motivated gaze model. || 
    16 ||<lips>|| Not implemented, we suggest to remove this behavior from the BML standard || - || 
    17 ||<emit>|| Not implemented || - || 
    18 ||<wait>|| The wait behavior is implemented, event handling is not yet implemented. || Wait is implemented as a simple no-op behavior. || 
     23||<gazeShift>|| Not implemented || - || 
     24||<wait>|| Implemented. || Wait is implemented as a simple no-op behavior. || 
     25||<constraint> || <synchronize> is implemented, <before> and <after> are not || || 
     26||<required> || Not implemented || - || 
    1927[[ViewTopic()]]