Changes between Version 11 and Version 12 of BML


Ignore:
Timestamp:
10/08/12 17:51:50 (7 years ago)
Author:
welberge
Comment:

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  • BML

    v11 v12  
    88||=BML Behavior/functionality=||=Support=||=Implementation=|| 
    99||<locomotion>|| Not supported || - || 
    10 ||<posture>|| stance="standing", part="lower", other poses can be added through the gesture binding. || Typically implemented using physical controllers, e.g. a physical balance controller on the lower body. || 
     10||<posture>|| Not implemented || - || 
     11||<postureShift>|| Implemented || physical controller, static pose, or custom pose setup || 
    1112||<gesture>|| Implemented || Can make use of procedural animation or mocap. || 
    1213||<pointing>|| Implemented || Custom pointing controller. || 
     
    1415||<head>|| Implemented || procedural animation or mocap || 
    1516||<headDirectionShift>|| Not implemented || - || 
    16 ||<posture>|| Not implemented || - || 
    17 ||<postureShift>|| Implemented || physical controller, static pose, or custom pose setup || 
    1817||<face>|| Not implemented || - || 
    1918||<faceShift>|| Not implemented || - ||