Changes between Version 6 and Version 7 of BML


Ignore:
Timestamp:
07/12/11 13:36:05 (8 years ago)
Author:
welberge
Comment:

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  • BML

    v6 v7  
    77 
    88||=BML Behavior=||=Support=||=Implementation=|| 
    9 ||<locomotion>|| Not supported || - || 
    10 ||<posture>|| stance="standing", part="lower", other poses can be added through the gesture binding. || Typically implemented using physical controllers, e.g. a physical balance controller on the lower body. || 
    11  
     9|| <locomotion>|| Not supported || - || 
     10|| <posture>|| stance="standing", part="lower", other poses can be added through the gesture binding. || Typically implemented using physical controllers, e.g. a physical balance controller on the lower body. || 
     11|| <gesture>|| Implemented, but no support for stroke repetition and preparation/retraction skipping yet. || Can make use of procedural animation or mocap. || 
     12|| <speech> || Fully supported || Speech can be generated through any Microsoft Speech API compliant TTS system, through [[http://mary.dfki.de/|MaryTTS]] or using a custom system that renders the speech as scrolling text.|| 
     13|| <head> || Draft implementation, does not use additive blending yet. || procedural animation or mocap || 
     14|| <face> || Support for AU+amount || Converts AUs to MPEG-4. || 
     15|| <gaze> || Gaze with neck and/or eyes || Biologically motivated gaze model. || 
     16|| <lips> || Not implemented, we suggest to remove this behavior from the BML standard || - || 
     17|| <emit> || Not implemented || - || 
     18|| <wait> || The wait behavior is implemented, event handling is not yet implemented. || Wait is implemented as a simple no-op behavior. || 
    1219[[ViewTopic()]] 
    1320!^[[ElckerlycDocumentation]]