wiki:Billie

The Billie virtual character


Billie is rendered in the OgreRenderEnvironment, check that link for setting up the environment (e.g. camera position).

Facial Expressions

Available faceLexemes

Lexicalized facial expressions, can be used as

<bml xmlns="http://www.bml-initiative.org/bml/bml-1.0" id="bml1">
 <faceLexeme id="f1" lexeme="lexemeName"/>
</bml>

with lexemeName the name of the lexeme. See  http://www.mindmakers.org/projects/bml-1-0/wiki#ltfaceLexemegt for the full syntax of faceLexeme.

By default, the following lexemes are available:
smilemouth
smile
evil
lipsupright
lipsupleft
blink
BLINK
wink
mandiblefront
mandibleopen
lipsopen
mouthopen
winkleft
winkright
browleft
browright
brows
liptipright
liptipleft
lipsdownleft
lipsdownright
chindown
lipsup
cheekright
cheekleft

viseme_a
viseme_e
viseme_o
viseme_u
viseme_l
viseme_wooq
viseme_mbp
viseme_fv
viseme_th
viseme_dgknrsy

Available faceFacs

faceFacs provide control of the face through Action Units from the  Facial Action Coding Scheme. Example:

<bml xmlns="http://www.bml-initiative.org/bml/bml-1.0" xmlns:ext="http://www.bml-initiative.org/bml/coreextensions-1.0" id="bml1">
  <ext:faceFacs id="behavior1" au="1" side="BOTH"/>
</bml>

See  http://www.mindmakers.org/projects/bml-1-0/wiki#ltfaceFacsgt-Core-Extension for full syntax.

For Billie, the following facs are implemented:
1 (Inner Brow Raiser)
25 (Lips Part)

Gesture

Available head gestures

Lexicalized gestures, can be used as

<bml xmlns="http://www.bml-initiative.org/bml/bml-1.0" id="bml1">
  <head id="behavior1" lexeme="lexemeName"/>
</bml>

with lexemeName the name of the lexeme. See  http://www.mindmakers.org/projects/bml-1-0/wiki#ltheadgt for the full syntax of head.

Billie can make use of the following gesture lexemes:
NOD
SHAKE
TILT
UP_RIGHT
UP_LEFT
UP
DOWN
LEFT
RIGHT
DOWN_LEFT
DOWN_RIGHT
FRONT

Available arm gestures

Lexicalized gestures, can be used as

<bml xmlns="http://www.bml-initiative.org/bml/bml-1.0" id="bml1">
  <gesture id="g1" lexeme="lexemeName"/>
</bml>

with lexemeName the name of the lexeme. See  http://www.mindmakers.org/projects/bml-1-0/wiki#ltgesturegt for the full syntax of gesture.

Billie can make use of the following gesture lexemes:
wave
BEAT
CONDUIT
greta_beat1
greta_beat2
greta_beat3
greta_beat4
greta_refuse
greta_one
greta_deictic_self

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