wiki:Billie

Version 14 (modified by welberge, 5 years ago) (diff)

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The Billie virtual character

Facial Expressions

Available faceLexemes

Lexicalized facial expressions, can be used as

<bml xmlns="http://www.bml-initiative.org/bml/bml-1.0" id="bml1">
 <faceLexeme id="f1" lexeme="lexemeName"/>
</bml>

with lexemeName the name of the lexeme. See  http://www.mindmakers.org/projects/bml-1-0/wiki#ltfaceLexemegt for the full syntax of faceLexeme.

By default, the following lexemes are available:
smilemouth
smile
evil
lipsupright
lipsupleft
blink
BLINK
wink

Available faceFacs

faceFacs provide control of the face through Action Units from the  Facial Action Coding Scheme. Example:

<bml xmlns="http://www.bml-initiative.org/bml/bml-1.0" xmlns:ext="http://www.bml-initiative.org/bml/coreextensions-1.0" id="bml1">
  <ext:faceFacs id="behavior1" au="1" side="BOTH"/>
</bml>

See  http://www.mindmakers.org/projects/bml-1-0/wiki#ltfaceFacsgt-Core-Extension for full syntax.

For Billie, the following facs are implemented:
1 (Inner Brow Raiser)
25 (Lips Part)

Gesture

Available head gestures

Lexicalized gestures, can be used as

<bml xmlns="http://www.bml-initiative.org/bml/bml-1.0" id="bml1">
  <head id="behavior1" lexeme="lexemeName"/>
</bml>

Available arm gestures

Lexicalized gestures, can be used as

<bml xmlns="http://www.bml-initiative.org/bml/bml-1.0" id="bml1">
  <gesture id="g1" lexeme="lexemeName"/>
</bml>

with lexemeName the name of the lexeme. See  http://www.mindmakers.org/projects/bml-1-0/wiki#ltgesturegt for the full syntax of gesture.

Billie can make use of the following gesture lexemes:
wave
deictic_self
conduct-3-beat
BEAT
CONDUIT
greta_beat1
greta_beat2
greta_beat3
greta_beat4
greta_refuse
greta_one
greta_deictic_self

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