Changes between Version 3 and Version 4 of Environments


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Timestamp:
12/10/12 15:23:16 (7 years ago)
Author:
welberge
Comment:

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  • Environments

    v3 v4  
    11= Environments and Embodiments = 
    2 Embodiments provide an interface for the control of specific parts of a virtual human or robot. They are defined by the control primitives they offer to, e.g. an Engine in !AsapRealizer. For example, a !FACSFaceEmbodiment provides Ekman's FACS as control primitives to steer a face. Multiple implementations may exist for the same embodiment interface; for example a FaceEmbodiment that sends its control primitive values over middleware to a render engine might have the same interface as one that directly animates a face. Using the VirtualHumanSpec, Engines expecting certain embodiment interfaces are bound to the specific implementations of these embodiments. 
     2Embodiments provide an interface for the control of specific parts of a virtual human or robot. They are defined by the control primitives they offer to, e.g. an Engine in !AsapRealizer. For example, a !FACSFaceEmbodiment provides Ekman's FACS as control primitives to steer a face. Multiple implementations may exist for the same embodiment interface; for example a FaceEmbodiment that sends its control primitive values over middleware to a render engine might have the same interface as one that directly animates a face. Using the VirtualHumanLoader, Engines expecting certain embodiment interfaces are bound to the specific implementations of these embodiments.