Changes between Version 106 and Version 107 of MURML


Ignore:
Timestamp:
10/07/13 16:19:22 (6 years ago)
Author:
welberge
Comment:

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  • MURML

    v106 v107  
    388388To export handshapes using the MURMLKeyframeEditor, model them on the right hand and use the "export right hand pose"-button. An id should be added to the SkeletonPose element in the resulting XML pose. 
    389389 
    390 Add the handshape to the hns 
    391 {{{ 
    392 <hns> 
    393   <symbols> 
    394   <symbol class="handShapes" name="ASLcsmall" value=""/>   
    395   ... 
    396   <symbol class="basicHandShapes" name="ASLcsmall"  value=""/> 
    397   ... 
    398   </symbols> 
    399 <hns> 
    400 }}} 
    401  
    402  
    403390Directories used to look for handshapes are specified using <!HnsHandShape> in the VirtualHumanSpec for the animation engine. E.g.: 
    404391{{{ 
     
    413400</Loader> 
    414401}}} 
    415 If you place your custom handshapes in a directory specified by !HnsHandShape, it will automatically be registered for use (provided that its id is listed as basicHandShapes in the hns). Dir is relative to the classpath. So, in the example above, you can place your custom handshapes in the resource/customhandshape dir of your program. 
     402If you place your custom handshapes in a directory specified by !HnsHandShape, it will automatically be registered for use. Dir is relative to the classpath. So, in the example above, you can place your custom handshapes in the resource/customhandshape dir of your program. 
    416403== !HandLocation Definition == 
    417404