Changes between Version 97 and Version 98 of MURML


Ignore:
Timestamp:
09/24/13 17:20:56 (6 years ago)
Author:
welberge
Comment:

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  • MURML

    v97 v98  
    393393<hns> 
    394394}}} 
     395 
     396 
     397Directories used to look for handshapes are specified using <HnsHandShape> in the VirtualHumanSpec for the animation engine. E.g.: 
     398{{{ 
     399<Loader id="animationengine" 
     400          loader="asap.animationengine.loader.MixedAnimationEngineLoader" 
     401          requiredloaders="mixedskeletonembodiment,physicalembodiment"> 
     402    <GestureBinding basedir="" resources="Humanoids/billie/gesturebinding/" filename="gesturebinding.xml"/> 
     403    <StartPose resources="Humanoids/billie/restposes/" filename="looselyhangingarms.xml"/> 
     404    <Hns resources="Humanoids/billie/hns" filename="hns_billie.xml"/> 
     405    <HnsHandShape dir="Humanoids/billie/handshapes"/> 
     406    <HnsHandShape dir="customhandshapes"/> 
     407</Loader> 
     408}}} 
     409If you place your custom handshapes in a directory specified by HnsHandShape, it will automatically be registered for use. Dir is relative to the classpath. So, in the example above, you can place your custom handshapes in the resource/customhandshape dir of your program. 
    395410== !HandLocation Definition == 
    396411