Changes between Version 98 and Version 99 of MURML


Ignore:
Timestamp:
09/24/13 17:23:46 (6 years ago)
Author:
welberge
Comment:

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  • MURML

    v98 v99  
    395395 
    396396 
    397 Directories used to look for handshapes are specified using <HnsHandShape> in the VirtualHumanSpec for the animation engine. E.g.: 
     397Directories used to look for handshapes are specified using <!HnsHandShape> in the VirtualHumanSpec for the animation engine. E.g.: 
    398398{{{ 
    399399<Loader id="animationengine" 
     
    407407</Loader> 
    408408}}} 
    409 If you place your custom handshapes in a directory specified by HnsHandShape, it will automatically be registered for use. Dir is relative to the classpath. So, in the example above, you can place your custom handshapes in the resource/customhandshape dir of your program. 
     409If you place your custom handshapes in a directory specified by !HnsHandShape, it will automatically be registered for use. Dir is relative to the classpath. So, in the example above, you can place your custom handshapes in the resource/customhandshape dir of your program. 
    410410== !HandLocation Definition == 
    411411