Changes between Version 1 and Version 2 of OgreRenderEnvironment


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Timestamp:
06/21/13 15:21:36 (6 years ago)
Author:
welberge
Comment:

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  • OgreRenderEnvironment

    v1 v2  
    11== Billie model setup == 
    2 The Billie model has several Nodes (for e.g. teeth, body, shirt, shoes) that each have their own world transform (position, scale, rotation(currently assumed identity)). Each node has a skeleton; all skeletons have the same joints. The root of each of these skeletons is positioned (current assumption: no scale or rotation here) differently; all other joints are aligned. The root of each the skeleton is a child of the Node it is connected to. On the Ipaaca sender side on has one root (joint HumanoidRoot), to position and rotate Billie. This Humanoid automatically moves the skeletonroots of all Nodes of the model and is positioned between the feet. 
     2The Billie model has several Nodes (for e.g. teeth, body, shirt, shoes) that each have their own world transform (position, scale, rotation(currently assumed identity)). Each node has a skeleton; all skeletons have the same joints. The root of each of these skeletons is positioned (current assumption: no scale or rotation here) differently; all other joints are aligned. The root of each the skeleton is a child of the Node it is connected to. On the Ipaaca sender side on has one root (joint !HumanoidRoot), to position and rotate Billie. This Humanoid automatically moves the skeletonroots of all Nodes of the model and is positioned between the feet.