Changes between Version 3 and Version 4 of OgreRenderEnvironment


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Timestamp:
06/21/13 15:22:52 (6 years ago)
Author:
welberge
Comment:

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  • OgreRenderEnvironment

    v3 v4  
    11== Billie model setup == 
    2 The Billie model has several Nodes (for e.g. teeth, body, shirt, shoes) that each have their own world transform (position, scale, rotation(currently assumed identity)). Each node has a skeleton; all skeletons have the same joints. The root of each of these skeletons is positioned (current assumption: no scale or rotation here) differently; all other joints are aligned. The root of each the skeleton is a child of the Node it is connected to. On the Ipaaca sender side on has one root (joint !HumanoidRoot), to position and rotate Billie. Moving HumanoidRoot automatically moves the skeletonroots of all Nodes of the model. The HumanoidRootJoint is positioned between the feet. 
     2The Billie model has several Nodes (for e.g. teeth, body, shirt, shoes) that each have their own world transform (position, scale, rotation(currently assumed identity)). Each node has a skeleton; all skeletons have the same joints. The root of each of these skeletons is positioned (current assumption: no scale or rotation here) differently; all other joints are aligned. The root of each the skeleton is a child of the Node it is connected to. On the Ipaaca sender side on has one root (joint !HumanoidRoot), to position and rotate Billie. Moving HumanoidRoot automatically moves the skeletonroots of all Nodes of the model. The !HumanoidRootJoint is positioned between the feet.