Version 4 (modified by welberge, 5 years ago) (diff)


Sending BML

Use a unique ids

Each BML block sent to the realizer should have a unique id. Behaviors should have a unique id within the block, but may have the same behaviorid as behaviors in other blocks.

Enabling blinking and breathing

Special BML behaviors are used to enable blinking and breathing, they are to be sent once at the start of your program. See EmitterEngine for details.